What we're building next

The road ahead for Game Piece Studio, one space at a time. Timings are rough estimates.

The road ahead

17 spaces to go

  1. Simulation

    Use your designs and datasets with simple rules scripts to run repeatable simulations for two, three, or more players, compare variant and draw rates, and test game economy and balance.

    PlatformNext up
  2. Sandbox

    Create a dedicated playtest project from your Studio game, share it with players, and quickly import design and dataset updates as you iterate.

    PlatformNext up
  3. Create SVGs

    Create and edit reusable SVG assets in Studio, then place them across cards, boards, tokens, and other designs without losing quality.

    AssetsNext up
  4. Designer improvements

    Ongoing polish, bug fixes, clearer tooltips, and smoother designer workflows that make everyday editing faster and easier to understand.

    Quality of lifeNext up
  5. 3D object support

    Import, manage, and reuse 3D objects for custom components and richer digital playtests.

    AssetsNext up
  6. Quick share design link

    Generate a read-only link to a design or game snapshot so playtesters and collaborators can review without a full studio account.

    FeatureNext up
  7. More asset packs

    New ready-made packs of icons, frames, textures, and tokens for popular genres, so a fresh prototype looks finished from the first print.

    AssetsNext up
  8. Deeper print checks

    More checks before you print: artwork resolution at print size, ink coverage, colour profiles, and text that overflows on any row, each with a suggested fix.

    Quality assuranceNext up
  9. Image upscaler

    Upscale low-resolution artwork for print while preserving edges and detail. Useful for legacy scans and quick imports.

    FeatureIn development
  10. Box and packaging designer

    Design game boxes, tuck boxes, and inserts on dielines sized to your components, then export them print-ready alongside the rest of the game.

    FeatureFurther out
  11. Public profiles

    Showcase your games, credits, and published work on a public studio profile page linked from shared designs.

    CommunityFurther out
  12. Community shared designs and games

    Discover, fork, and remix community templates and full game projects with attribution and optional licensing.

    CommunityFurther out
  13. Mobile studio support

    Review designs, tweak datasets, and manage assets on phone and tablet with a touch-first layout for on-the-go iteration.

    PlatformFurther out
  14. Desktop application

    A native desktop studio with offline-friendly workflows and a planned Steam release for wider distribution.

    PlatformFurther out
  15. Sketch to prototype

    Upload a rough sketch or photo and get a first-pass card or board layout you can refine in the designer.

    FeatureExploring
  16. AI first drafts

    Describe your game in a few lines and get a playable first pass: starter card data, a matching layout, and placeholder art, all yours to edit.

    FeatureExploring
  17. Buy physical prototype

    Order a made-in-house physical prototype of your game with printed components assembled and shipped for playtesting.

    PlatformExploring
  18. More to come

    New spaces join the road as Game Piece grows, and the best ones start as your ideas.

Completed

Spaces we've already passed: 12 features and improvements shipped so far.

  1. Designer QA

    Toggle the same six-rule QA engine and settings as Export in Designer for the current preview row and both sides, with editor-only overlays.

    Quality assurance
  2. Designer shortcuts

    Keyboard shortcuts for common designer actions like duplicate, nudge, layer order, and quick tool switching without leaving the canvas.

    Quality of life
  3. Designer comments

    Leave threaded comments on designs so collaborators can flag layout issues, suggest tweaks, and resolve feedback in context.

    Feature
  4. Tabletop Simulator export

    Generate card sheets on persistent URLs with named caches, version history, and a ready-to-import saved object, so regenerating a cache updates your TTS mod automatically.

    Feature
  5. Screentop.gg export

    Export sprite sheets sized for Screentop.gg with per-sheet rows and columns ready to paste in, so you can playtest online with friends.

    Feature
  6. Designer quick actions

    A compact action bar for frequent tasks like align, distribute, snap presets, and one-click export previews from the canvas.

    Quality of life
  7. Reusable design pieces

    Use existing designs as reusable pieces inside new designs so shared artwork and layouts can become building blocks for new components.

    Feature
  8. Icon library

    Browse and drop curated icons into card faces, boards, and tokens. Searchable, theme-aware, and sized for print.

    Assets
  9. Expression language support

    Use expressions in the designer, datasets, and variables for dynamic text, conditional visibility, and data-driven layouts.

    Feature
  10. Asset library

    Organise images, fonts, and reusable pieces per game with folders and drag-and-drop into the designer.

    Assets
  11. Access assets from across games

    Pull assets from your other games into the current project so shared art, icons, and templates stay in one place.

    Assets
  12. Enhanced effects library

    A reworked effects panel with richer shadows, glows, blends, and print-safe presets for card frames and board elements.

    Feature