Simulation
Use your designs and datasets with simple rules scripts to run repeatable simulations for two, three, or more players, compare variant and draw rates, and test game economy and balance.
The road ahead for Game Piece Studio, one space at a time. Timings are rough estimates.
The road ahead
17 spaces to go
Use your designs and datasets with simple rules scripts to run repeatable simulations for two, three, or more players, compare variant and draw rates, and test game economy and balance.
Create a dedicated playtest project from your Studio game, share it with players, and quickly import design and dataset updates as you iterate.
Create and edit reusable SVG assets in Studio, then place them across cards, boards, tokens, and other designs without losing quality.
Ongoing polish, bug fixes, clearer tooltips, and smoother designer workflows that make everyday editing faster and easier to understand.
Import, manage, and reuse 3D objects for custom components and richer digital playtests.
Generate a read-only link to a design or game snapshot so playtesters and collaborators can review without a full studio account.
New ready-made packs of icons, frames, textures, and tokens for popular genres, so a fresh prototype looks finished from the first print.
More checks before you print: artwork resolution at print size, ink coverage, colour profiles, and text that overflows on any row, each with a suggested fix.
Upscale low-resolution artwork for print while preserving edges and detail. Useful for legacy scans and quick imports.
Design game boxes, tuck boxes, and inserts on dielines sized to your components, then export them print-ready alongside the rest of the game.
Showcase your games, credits, and published work on a public studio profile page linked from shared designs.
Discover, fork, and remix community templates and full game projects with attribution and optional licensing.
Review designs, tweak datasets, and manage assets on phone and tablet with a touch-first layout for on-the-go iteration.
A native desktop studio with offline-friendly workflows and a planned Steam release for wider distribution.
Upload a rough sketch or photo and get a first-pass card or board layout you can refine in the designer.
Describe your game in a few lines and get a playable first pass: starter card data, a matching layout, and placeholder art, all yours to edit.
Order a made-in-house physical prototype of your game with printed components assembled and shipped for playtesting.
New spaces join the road as Game Piece grows, and the best ones start as your ideas.
Spaces we've already passed: 12 features and improvements shipped so far.
Toggle the same six-rule QA engine and settings as Export in Designer for the current preview row and both sides, with editor-only overlays.
Quality assuranceKeyboard shortcuts for common designer actions like duplicate, nudge, layer order, and quick tool switching without leaving the canvas.
Quality of lifeLeave threaded comments on designs so collaborators can flag layout issues, suggest tweaks, and resolve feedback in context.
FeatureGenerate card sheets on persistent URLs with named caches, version history, and a ready-to-import saved object, so regenerating a cache updates your TTS mod automatically.
FeatureExport sprite sheets sized for Screentop.gg with per-sheet rows and columns ready to paste in, so you can playtest online with friends.
FeatureA compact action bar for frequent tasks like align, distribute, snap presets, and one-click export previews from the canvas.
Quality of lifeUse existing designs as reusable pieces inside new designs so shared artwork and layouts can become building blocks for new components.
FeatureBrowse and drop curated icons into card faces, boards, and tokens. Searchable, theme-aware, and sized for print.
AssetsUse expressions in the designer, datasets, and variables for dynamic text, conditional visibility, and data-driven layouts.
FeatureOrganise images, fonts, and reusable pieces per game with folders and drag-and-drop into the designer.
AssetsPull assets from your other games into the current project so shared art, icons, and templates stay in one place.
AssetsA reworked effects panel with richer shadows, glows, blends, and print-safe presets for card frames and board elements.
Feature